+ DPS scales much higher, reaching into the millions.In particular, taking this route adds a few more quirks as well: - Somewhat mediocre clear ability outside of bosses.- Requires a lot more activity than typical for a minion build, as you constantly have to summon more.+ Very cheap to build: uses no chase uniques, and can start working on gems alone.+ Usually fairly tanky and survivable, similar to other minion builds.+ Fairly strong bossing potential, able to dump a very large amount of DPS onto a single target.+ Strong "fire and forget" gameplay raging spirits won't drop their target to come follow you as you run away, allowing for a far more mobile strategy than normal for a minion build.+ Ready to go from mid Act 1 onward unlike other minion builds, there's no delay before you can really start doing your build.While Summon Raging Spirit in general is a fairly niche, low-popularity skill with some downsides, it has a number of established strengths as well: This is meant to be a comprehensive guide, starting in Act 1, able to play the same build all the way through into the far endgame, and covers the aspects of passives, gems, gear, and playstyle strategies. Our other minions are there purely for defense. Aside from one or two key items, (that are still far from chase uniques) this is all but SSF-viable, as well as HC-viable.Ĭontrast to other common builds using SRS (and even exploding SRS) this build does not rely on anything else for its damage. This guide will show you how to lean into this heavily, turning your "raging spirits" into "homing missiles." This will allow you to effortlessly power through the main campaign, as well as do mapping and a lot of other endgame content, all with minimal investment in gear. It's a minion-summoning skill that has a remarkably short duration, effectively making them very disposable. Summon Raging Spirit (SRS) is a bit of an oddball skill in Path of Exile. Overall, I'd mark the patch changes as a substantial improvement to this build. The text of this guide reflects the changes of this patch, most notably the introduction of Transfigured Gems. The PoB itself hasn't been fully updated, but you can still use it the only modifications pending are all well into the endgame, and relatively minor. Update: This build has been partly updated for 3.23/Affliction. If you want the PoB for this build, use this pastebin link: ( make sure you are using the Community Fork of PoB, not the "original" version of PoB by OpenArl)
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